#ifndef GODOT_CPP_LABEL_HPP #define GODOT_CPP_LABEL_HPP #include #include #include #include #include #include namespace godot { class Label : public Control { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Label"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Align { ALIGN_FILL = 3, ALIGN_LEFT = 0, ALIGN_CENTER = 1, ALIGN_RIGHT = 2, }; enum VAlign { VALIGN_BOTTOM = 2, VALIGN_CENTER = 1, VALIGN_FILL = 3, VALIGN_TOP = 0, }; // constants static Label *_new(); // methods void set_align(const int64_t align); Label::Align get_align() const; void set_valign(const int64_t valign); Label::VAlign get_valign() const; void set_text(const String text); String get_text() const; void set_autowrap(const bool enable); bool has_autowrap() const; void set_clip_text(const bool enable); bool is_clipping_text() const; void set_uppercase(const bool enable); bool is_uppercase() const; int64_t get_line_height() const; int64_t get_line_count() const; int64_t get_visible_line_count() const; int64_t get_total_character_count() const; void set_visible_characters(const int64_t amount); int64_t get_visible_characters() const; void set_percent_visible(const double percent_visible); double get_percent_visible() const; void set_lines_skipped(const int64_t lines_skipped); int64_t get_lines_skipped() const; void set_max_lines_visible(const int64_t lines_visible); int64_t get_max_lines_visible() const; }; } #endif