#ifndef GODOT_CPP_CANVASITEMMATERIAL_HPP #define GODOT_CPP_CANVASITEMMATERIAL_HPP #include #include #include #include #include #include namespace godot { class CanvasItemMaterial : public Material { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "CanvasItemMaterial"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum LightMode { LIGHT_MODE_UNSHADED = 1, LIGHT_MODE_NORMAL = 0, LIGHT_MODE_LIGHT_ONLY = 2, }; enum BlendMode { BLEND_MODE_SUB = 2, BLEND_MODE_MUL = 3, BLEND_MODE_MIX = 0, BLEND_MODE_PREMULT_ALPHA = 4, BLEND_MODE_ADD = 1, }; // constants static CanvasItemMaterial *_new(); // methods void set_blend_mode(const int64_t blend_mode); CanvasItemMaterial::BlendMode get_blend_mode() const; void set_light_mode(const int64_t light_mode); CanvasItemMaterial::LightMode get_light_mode() const; }; } #endif