#ifndef GODOT_CPP_ANIMATEDSPRITE_HPP #define GODOT_CPP_ANIMATEDSPRITE_HPP #include #include #include #include #include namespace godot { class SpriteFrames; class AnimatedSprite : public Node2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AnimatedSprite"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AnimatedSprite *_new(); // methods void set_sprite_frames(const Ref sprite_frames); Ref get_sprite_frames() const; void set_animation(const String animation); String get_animation() const; void _set_playing(const bool playing); bool _is_playing() const; void play(const String anim = ""); void stop(); bool is_playing() const; void set_centered(const bool centered); bool is_centered() const; void set_offset(const Vector2 offset); Vector2 get_offset() const; void set_flip_h(const bool flip_h); bool is_flipped_h() const; void set_flip_v(const bool flip_v); bool is_flipped_v() const; void set_frame(const int64_t frame); int64_t get_frame() const; void _res_changed(); }; } #endif