#ifndef GODOT_GLOBAL_HPP #define GODOT_GLOBAL_HPP #include #include "String.hpp" #include "Array.hpp" namespace godot { extern "C" const godot_gdnative_core_api_struct *api; extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api; extern "C" const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api; class Godot { public: static void print(const String& message); static void print_warning(const String& description, const String& function, const String& file, int line); static void print_error(const String& description, const String& function, const String& file, int line); static void gdnative_init(godot_gdnative_init_options *o); static void gdnative_terminate(godot_gdnative_terminate_options *o); static void nativescript_init(void *handle); static void nativescript_terminate(void *handle); template static void print(const String& fmt, Args... values) { print(fmt.format(Array::make(values...))); } }; struct _RegisterState { static void *nativescript_handle; static int language_index; }; } #endif