/*************************************************************************/ /* godot.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_HPP #define GODOT_HPP #include namespace godot { namespace internal { extern "C" const GDNativeInterface *interface; extern "C" GDNativeExtensionClassLibraryPtr library; extern "C" void *token; } // namespace internal class GDExtensionBinding { public: using Callback = void (*)(); static Callback init_callbacks[GDNATIVE_MAX_INITIALIZATION_LEVEL]; static Callback terminate_callbacks[GDNATIVE_MAX_INITIALIZATION_LEVEL]; static GDNativeBool init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization); public: static void initialize_level(void *userdata, GDNativeInitializationLevel p_level); static void deinitialize_level(void *userdata, GDNativeInitializationLevel p_level); static void *create_instance_callback(void *p_token, void *p_instance); static void free_instance_callback(void *p_token, void *p_instance, void *p_binding); class InitObject { const GDNativeInterface *interface; const GDNativeExtensionClassLibraryPtr library; GDNativeInitialization *initialization; public: InitObject(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) : interface(p_interface), library(p_library), initialization(r_initialization) {}; void register_core_initializer(Callback p_core_init) const; void register_server_initializer(Callback p_server_init) const; void register_scene_initializer(Callback p_scene_init) const; void register_editor_initializer(Callback p_editor_init) const; void register_driver_initializer(Callback p_driver_init) const; void register_core_terminator(Callback p_core_terminate) const; void register_server_terminator(Callback p_server_terminate) const; void register_scene_terminator(Callback p_scene_terminate) const; void register_editor_terminator(Callback p_editor_terminate) const; void register_driver_terminator(Callback p_driver_terminate) const; GDNativeBool init() const; }; }; } // namespace godot #endif // ! GODOT_HPP