/*************************************************************************/ /* method_bind.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include namespace godot { const char *MethodBind::get_name() const { return name; } void MethodBind::set_name(const char *p_name) { name = p_name; } void MethodBind::set_argument_count(int p_count) { argument_count = p_count; } void MethodBind::set_const(bool p_const) { _is_const = p_const; } void MethodBind::set_return(bool p_return) { _has_return = p_return; } void MethodBind::set_argument_names(const std::vector &p_names) { argument_names = p_names; } std::vector MethodBind::get_argument_names() const { return argument_names; } void MethodBind::generate_argument_types(int p_count) { set_argument_count(p_count); if (argument_types != nullptr) { memdelete_arr(argument_types); } argument_types = memnew_arr(GDNativeVariantType, p_count + 1); // -1 means return type. for (int i = -1; i < p_count; i++) { argument_types[i + 1] = gen_argument_type(i); } } GDNativePropertyInfo MethodBind::get_argument_info(int p_argument) const { GDNativePropertyInfo info = gen_argument_type_info(p_argument); if (p_argument >= 0) { info.name = p_argument < (int)argument_names.size() ? argument_names[p_argument].c_str() : ""; } return info; } GDNativeVariantType MethodBind::bind_get_argument_type(void *p_method_userdata, int32_t p_argument) { const MethodBind *bind = reinterpret_cast(p_method_userdata); return bind->get_argument_type(p_argument); } void MethodBind::bind_get_argument_info(void *p_method_userdata, int32_t p_argument, GDNativePropertyInfo *r_info) { const MethodBind *bind = reinterpret_cast(p_method_userdata); *r_info = bind->get_argument_info(p_argument); } GDNativeExtensionClassMethodArgumentMetadata MethodBind::bind_get_argument_metadata(void *p_method_userdata, int32_t p_argument) { const MethodBind *bind = reinterpret_cast(p_method_userdata); return bind->get_argument_metadata(p_argument); } void MethodBind::bind_call(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDNativeVariantPtr *p_args, const GDNativeInt p_argument_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error) { const MethodBind *bind = reinterpret_cast(p_method_userdata); Variant ret = bind->call(p_instance, p_args, p_argument_count, *r_error); // This assumes the return value is an empty Variant, so it doesn't need to call the destructor first. // Since only NativeExtensionMethodBind calls this from the Godot side, it should always be the case. internal::interface->variant_new_copy(r_return, ret.ptr); } void MethodBind::bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_return) { const MethodBind *bind = reinterpret_cast(p_method_userdata); bind->ptrcall(p_instance, p_args, r_return); } MethodBind::~MethodBind() { if (argument_types) { memdelete_arr(argument_types); } } } // namespace godot