#ifndef STRING_H #define STRING_H #if defined(_WIN32) # ifdef _GD_CPP_CORE_API_IMPL # define GD_CPP_CORE_API __declspec(dllexport) # else # define GD_CPP_CORE_API __declspec(dllimport) # endif #else # define GD_CPP_CORE_API #endif #include namespace godot { class NodePath; class GD_CPP_CORE_API String { godot_string _godot_string; public: String(); String(const char *contents); String(const wchar_t *contents); String(const wchar_t c); String(const String& other); ~String(); String substr(int p_from,int p_chars) const; wchar_t &operator [](const int idx); wchar_t operator [](const int idx) const; int length() const; void operator =(const String &s); bool operator ==(const String &s); bool operator !=(const String &s); String operator +(const String &s); void operator +=(const String &s); void operator +=(const wchar_t c); bool operator <(const String &s); bool operator <=(const String &s); bool operator >(const String &s); bool operator >=(const String &s); operator NodePath() const; const wchar_t *c_string() const; }; String operator +(const char *a, const String& b); } #endif // STRING_H