/**************************************************************************/ /* print_string.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_PRINT_STRING_HPP #define GODOT_PRINT_STRING_HPP #include namespace godot { inline void print_error(const Variant &p_variant) { UtilityFunctions::printerr(p_variant); } inline void print_line(const Variant &p_variant) { UtilityFunctions::print(p_variant); } inline void print_line_rich(const Variant &p_variant) { UtilityFunctions::print_rich(p_variant); } template void print_error(const Variant &p_variant, Args... p_args) { UtilityFunctions::printerr(p_variant, p_args...); } template void print_line(const Variant &p_variant, Args... p_args) { UtilityFunctions::print(p_variant, p_args...); } template void print_line_rich(const Variant &p_variant, Args... p_args) { UtilityFunctions::print_rich(p_variant, p_args...); } bool is_print_verbose_enabled(); // Checking the condition before evaluating the text to be printed avoids processing unless it actually has to be printed, saving some CPU usage. #define print_verbose(m_variant) \ { \ if (is_print_verbose_enabled()) { \ print_line(m_variant); \ } \ } } // namespace godot #endif // GODOT_PRINT_STRING_HPP