#ifndef GODOT_CPP_WORLD_HPP #define GODOT_CPP_WORLD_HPP #include #include #include #include #include namespace godot { class Environment; class PhysicsDirectSpaceState; class World : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "World"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static World *_new(); // methods RID get_space() const; RID get_scenario() const; void set_environment(const Ref env); Ref get_environment() const; void set_fallback_environment(const Ref env); Ref get_fallback_environment() const; PhysicsDirectSpaceState *get_direct_space_state(); }; } #endif