#ifndef GODOT_CPP_VISUALSCRIPTSUBCALL_HPP #define GODOT_CPP_VISUALSCRIPTSUBCALL_HPP #include #include #include #include #include namespace godot { class VisualScriptSubCall : public VisualScriptNode { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScriptSubCall"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static VisualScriptSubCall *_new(); // methods Variant _subcall(const Variant arguments); }; } #endif