#ifndef GODOT_CPP_VISUALSCRIPTFUNCTIONCALL_HPP #define GODOT_CPP_VISUALSCRIPTFUNCTIONCALL_HPP #include #include #include #include #include #include #include namespace godot { class VisualScriptFunctionCall : public VisualScriptNode { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScriptFunctionCall"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum RPCCallMode { RPC_DISABLED = 0, RPC_UNRELIABLE = 2, RPC_RELIABLE = 1, RPC_RELIABLE_TO_ID = 3, RPC_UNRELIABLE_TO_ID = 4, }; enum CallMode { CALL_MODE_INSTANCE = 2, CALL_MODE_BASIC_TYPE = 3, CALL_MODE_SELF = 0, CALL_MODE_NODE_PATH = 1, CALL_MODE_SINGLETON = 4, }; // constants static VisualScriptFunctionCall *_new(); // methods void set_base_type(const String base_type); String get_base_type() const; void set_base_script(const String base_script); String get_base_script() const; void set_basic_type(const int64_t basic_type); Variant::Type get_basic_type() const; void set_singleton(const String singleton); String get_singleton() const; void set_function(const String function); String get_function() const; void set_call_mode(const int64_t mode); VisualScriptFunctionCall::CallMode get_call_mode() const; void set_base_path(const NodePath base_path); NodePath get_base_path() const; void set_use_default_args(const int64_t amount); int64_t get_use_default_args() const; void _set_argument_cache(const Dictionary argument_cache); Dictionary _get_argument_cache() const; void set_rpc_call_mode(const int64_t mode); VisualScriptFunctionCall::RPCCallMode get_rpc_call_mode() const; void set_validate(const bool enable); bool get_validate() const; }; } #endif