#ifndef GODOT_CPP_VISUALINSTANCE_HPP #define GODOT_CPP_VISUALINSTANCE_HPP #include #include #include #include #include namespace godot { class VisualInstance : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualInstance"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods RID _get_visual_instance_rid() const; void set_base(const RID base); void set_layer_mask(const int64_t mask); int64_t get_layer_mask() const; AABB get_transformed_aabb() const; AABB get_aabb() const; }; } #endif