#ifndef GODOT_CPP_STATICBODY_HPP #define GODOT_CPP_STATICBODY_HPP #include #include #include #include #include namespace godot { class StaticBody : public PhysicsBody { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "StaticBody"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static StaticBody *_new(); // methods void set_constant_linear_velocity(const Vector3 vel); void set_constant_angular_velocity(const Vector3 vel); Vector3 get_constant_linear_velocity() const; Vector3 get_constant_angular_velocity() const; void set_friction(const double friction); double get_friction() const; void set_bounce(const double bounce); double get_bounce() const; }; } #endif