#ifndef GODOT_CPP_SLIDERJOINT_HPP #define GODOT_CPP_SLIDERJOINT_HPP #include #include #include #include #include namespace godot { class SliderJoint : public Joint { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "SliderJoint"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Param { PARAM_ANGULAR_LIMIT_DAMPING = 15, PARAM_LINEAR_MOTION_SOFTNESS = 5, PARAM_ANGULAR_ORTHOGONAL_RESTITUTION = 20, PARAM_ANGULAR_MOTION_SOFTNESS = 16, PARAM_LINEAR_LIMIT_LOWER = 1, PARAM_ANGULAR_LIMIT_SOFTNESS = 13, PARAM_LINEAR_ORTHOGONAL_RESTITUTION = 9, PARAM_ANGULAR_MOTION_DAMPING = 18, PARAM_LINEAR_LIMIT_UPPER = 0, PARAM_ANGULAR_ORTHOGONAL_SOFTNESS = 19, PARAM_ANGULAR_LIMIT_RESTITUTION = 14, PARAM_LINEAR_ORTHOGONAL_DAMPING = 10, PARAM_LINEAR_LIMIT_DAMPING = 4, PARAM_ANGULAR_ORTHOGONAL_DAMPING = 21, PARAM_LINEAR_LIMIT_RESTITUTION = 3, PARAM_ANGULAR_LIMIT_UPPER = 11, PARAM_LINEAR_ORTHOGONAL_SOFTNESS = 8, PARAM_LINEAR_MOTION_DAMPING = 7, PARAM_MAX = 22, PARAM_ANGULAR_MOTION_RESTITUTION = 17, PARAM_LINEAR_LIMIT_SOFTNESS = 2, PARAM_ANGULAR_LIMIT_LOWER = 12, PARAM_LINEAR_MOTION_RESTITUTION = 6, }; // constants static SliderJoint *_new(); // methods void set_param(const int64_t param, const double value); double get_param(const int64_t param) const; void _set_upper_limit_angular(const double upper_limit_angular); double _get_upper_limit_angular() const; void _set_lower_limit_angular(const double lower_limit_angular); double _get_lower_limit_angular() const; }; } #endif