#ifndef GODOT_CPP_REFLECTIONPROBE_HPP #define GODOT_CPP_REFLECTIONPROBE_HPP #include #include #include #include #include #include namespace godot { class ReflectionProbe : public VisualInstance { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ReflectionProbe"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum UpdateMode { UPDATE_ALWAYS = 1, UPDATE_ONCE = 0, }; // constants static ReflectionProbe *_new(); // methods void set_intensity(const double intensity); double get_intensity() const; void set_interior_ambient(const Color ambient); Color get_interior_ambient() const; void set_interior_ambient_energy(const double ambient_energy); double get_interior_ambient_energy() const; void set_interior_ambient_probe_contribution(const double ambient_probe_contribution); double get_interior_ambient_probe_contribution() const; void set_max_distance(const double max_distance); double get_max_distance() const; void set_extents(const Vector3 extents); Vector3 get_extents() const; void set_origin_offset(const Vector3 origin_offset); Vector3 get_origin_offset() const; void set_as_interior(const bool enable); bool is_set_as_interior() const; void set_enable_box_projection(const bool enable); bool is_box_projection_enabled() const; void set_enable_shadows(const bool enable); bool are_shadows_enabled() const; void set_cull_mask(const int64_t layers); int64_t get_cull_mask() const; void set_update_mode(const int64_t mode); ReflectionProbe::UpdateMode get_update_mode() const; }; } #endif