#ifndef GODOT_CPP_PHYSICS2DSHAPEQUERYRESULT_HPP #define GODOT_CPP_PHYSICS2DSHAPEQUERYRESULT_HPP #include #include #include #include #include namespace godot { class Object; class Physics2DShapeQueryResult : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Physics2DShapeQueryResult"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods int64_t get_result_count() const; RID get_result_rid(const int64_t idx) const; int64_t get_result_object_id(const int64_t idx) const; Object *get_result_object(const int64_t idx) const; int64_t get_result_object_shape(const int64_t idx) const; }; } #endif