#ifndef GODOT_CPP_NODE2D_HPP #define GODOT_CPP_NODE2D_HPP #include #include #include #include #include namespace godot { class Object; class Node2D : public CanvasItem { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Node2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static Node2D *_new(); // methods void set_position(const Vector2 position); void set_rotation(const double radians); void set_rotation_degrees(const double degrees); void set_scale(const Vector2 scale); Vector2 get_position() const; double get_rotation() const; double get_rotation_degrees() const; Vector2 get_scale() const; void rotate(const double radians); void move_local_x(const double delta, const bool scaled = false); void move_local_y(const double delta, const bool scaled = false); void translate(const Vector2 offset); void global_translate(const Vector2 offset); void apply_scale(const Vector2 ratio); void set_global_position(const Vector2 position); Vector2 get_global_position() const; void set_global_rotation(const double radians); double get_global_rotation() const; void set_global_rotation_degrees(const double degrees); double get_global_rotation_degrees() const; void set_global_scale(const Vector2 scale); Vector2 get_global_scale() const; void set_transform(const Transform2D xform); void set_global_transform(const Transform2D xform); void look_at(const Vector2 point); double get_angle_to(const Vector2 point) const; Vector2 to_local(const Vector2 global_point) const; Vector2 to_global(const Vector2 local_point) const; void set_z_index(const int64_t z_index); int64_t get_z_index() const; void set_z_as_relative(const bool enable); bool is_z_relative() const; Transform2D get_relative_transform_to_parent(const Object *parent) const; }; } #endif