#ifndef GODOT_CPP_LIGHTOCCLUDER2D_HPP #define GODOT_CPP_LIGHTOCCLUDER2D_HPP #include #include #include #include #include namespace godot { class OccluderPolygon2D; class LightOccluder2D : public Node2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "LightOccluder2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static LightOccluder2D *_new(); // methods void set_occluder_polygon(const Ref polygon); Ref get_occluder_polygon() const; void set_occluder_light_mask(const int64_t mask); int64_t get_occluder_light_mask() const; void _poly_changed(); }; } #endif