#ifndef GODOT_CPP_GDNATIVELIBRARY_HPP #define GODOT_CPP_GDNATIVELIBRARY_HPP #include #include #include #include #include namespace godot { class ConfigFile; class GDNativeLibrary : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "GDNativeLibrary"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static GDNativeLibrary *_new(); // methods Ref get_config_file(); void set_config_file(const Ref config_file); String get_current_library_path() const; PoolStringArray get_current_dependencies() const; bool should_load_once() const; bool is_singleton() const; String get_symbol_prefix() const; bool is_reloadable() const; void set_load_once(const bool load_once); void set_singleton(const bool singleton); void set_symbol_prefix(const String symbol_prefix); void set_reloadable(const bool reloadable); }; } #endif