#ifndef GODOT_CPP_EDITORINTERFACE_HPP #define GODOT_CPP_EDITORINTERFACE_HPP #include #include #include #include #include namespace godot { class Object; class EditorSelection; class EditorSettings; class ScriptEditor; class Control; class Resource; class Node; class EditorResourcePreview; class EditorFileSystem; class EditorInterface : public Node { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "EditorInterface"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods void inspect_object(const Object *object, const String for_property = ""); EditorSelection *get_selection(); Ref get_editor_settings(); ScriptEditor *get_script_editor(); Control *get_base_control(); void edit_resource(const Ref resource); void open_scene_from_path(const String scene_filepath); void reload_scene_from_path(const String scene_filepath); Array get_open_scenes() const; Node *get_edited_scene_root(); EditorResourcePreview *get_resource_previewer(); EditorFileSystem *get_resource_filesystem(); Control *get_editor_viewport(); Array make_mesh_previews(const Array meshes, const int64_t preview_size); void select_file(const String p_file); String get_selected_path() const; void set_plugin_enabled(const String plugin, const bool enabled); bool is_plugin_enabled(const String plugin) const; Error save_scene(); void save_scene_as(const String path, const bool with_preview = true); }; } #endif