#ifndef GODOT_CPP_DAMPEDSPRINGJOINT2D_HPP #define GODOT_CPP_DAMPEDSPRINGJOINT2D_HPP #include #include #include #include #include namespace godot { class DampedSpringJoint2D : public Joint2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "DampedSpringJoint2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static DampedSpringJoint2D *_new(); // methods void set_length(const double length); double get_length() const; void set_rest_length(const double rest_length); double get_rest_length() const; void set_stiffness(const double stiffness); double get_stiffness() const; void set_damping(const double damping); double get_damping() const; }; } #endif