#ifndef GODOT_CPP_BITMAP_HPP #define GODOT_CPP_BITMAP_HPP #include #include #include #include #include namespace godot { class Image; class BitMap : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "BitMap"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static BitMap *_new(); // methods void create(const Vector2 size); void create_from_image_alpha(const Ref image, const double threshold = 0.1); void set_bit(const Vector2 position, const bool bit); bool get_bit(const Vector2 position) const; void set_bit_rect(const Rect2 p_rect, const bool bit); int64_t get_true_bit_count() const; Vector2 get_size() const; void _set_data(const Dictionary arg0); Dictionary _get_data() const; }; } #endif