#ifndef GODOT_CPP_AUDIOEFFECTLIMITER_HPP #define GODOT_CPP_AUDIOEFFECTLIMITER_HPP #include #include #include #include #include namespace godot { class AudioEffectLimiter : public AudioEffect { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioEffectLimiter"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AudioEffectLimiter *_new(); // methods void set_ceiling_db(const double ceiling); double get_ceiling_db() const; void set_threshold_db(const double threshold); double get_threshold_db() const; void set_soft_clip_db(const double soft_clip); double get_soft_clip_db() const; void set_soft_clip_ratio(const double soft_clip); double get_soft_clip_ratio() const; }; } #endif