#ifndef RID_H #define RID_H #include namespace godot { class Object; class RID { godot_rid _godot_rid; public: RID(); RID(Object *p); int32_t get_rid() const; inline bool is_valid() const { // is_valid() is not available in the C API... return *this != RID(); } bool operator==(const RID & p_other) const; bool operator!=(const RID & p_other) const; bool operator<(const RID & p_other) const; bool operator>(const RID & p_other) const; bool operator<=(const RID & p_other) const; bool operator>=(const RID & p_other) const; }; } #endif // RID_H