#ifndef GODOT_CPP_NINEPATCHRECT_HPP #define GODOT_CPP_NINEPATCHRECT_HPP #include #include #include #include #include #include namespace godot { class Texture; class NinePatchRect : public Control { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "NinePatchRect"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum AxisStretchMode { AXIS_STRETCH_MODE_STRETCH = 0, AXIS_STRETCH_MODE_TILE_FIT = 2, AXIS_STRETCH_MODE_TILE = 1, }; // constants static NinePatchRect *_new(); // methods void set_texture(const Ref texture); Ref get_texture() const; void set_patch_margin(const int64_t margin, const int64_t value); int64_t get_patch_margin(const int64_t margin) const; void set_region_rect(const Rect2 rect); Rect2 get_region_rect() const; void set_draw_center(const bool draw_center); bool is_draw_center_enabled() const; void set_h_axis_stretch_mode(const int64_t mode); NinePatchRect::AxisStretchMode get_h_axis_stretch_mode() const; void set_v_axis_stretch_mode(const int64_t mode); NinePatchRect::AxisStretchMode get_v_axis_stretch_mode() const; }; } #endif