#ifndef GODOT_CPP_NAVIGATION2D_HPP #define GODOT_CPP_NAVIGATION2D_HPP #include #include #include #include #include namespace godot { class NavigationPolygon; class Object; class Navigation2D : public Node2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Navigation2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static Navigation2D *_new(); // methods int64_t navpoly_add(const Ref mesh, const Transform2D xform, const Object *owner = nullptr); void navpoly_set_transform(const int64_t id, const Transform2D xform); void navpoly_remove(const int64_t id); PoolVector2Array get_simple_path(const Vector2 start, const Vector2 end, const bool optimize = true); Vector2 get_closest_point(const Vector2 to_point); Object *get_closest_point_owner(const Vector2 to_point); }; } #endif