#ifndef GODOT_CPP_MAINLOOP_HPP #define GODOT_CPP_MAINLOOP_HPP #include #include #include #include #include namespace godot { class InputEvent; class MainLoop : public Object { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "MainLoop"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants const static int NOTIFICATION_WM_MOUSE_ENTER = 2; const static int NOTIFICATION_WM_MOUSE_EXIT = 3; const static int NOTIFICATION_WM_FOCUS_OUT = 5; const static int NOTIFICATION_WM_FOCUS_IN = 4; const static int NOTIFICATION_WM_UNFOCUS_REQUEST = 8; const static int NOTIFICATION_WM_GO_BACK_REQUEST = 7; const static int NOTIFICATION_WM_ABOUT = 91; const static int NOTIFICATION_WM_QUIT_REQUEST = 6; const static int NOTIFICATION_TRANSLATION_CHANGED = 90; const static int NOTIFICATION_OS_MEMORY_WARNING = 9; static MainLoop *_new(); // methods void _input_event(const Ref ev); void _input_text(const String text); void _initialize(); void _iteration(const double delta); void _idle(const double delta); void _drop_files(const PoolStringArray files, const int64_t screen); void _finalize(); void input_event(const Ref ev); void input_text(const String text); void init(); bool iteration(const double delta); bool idle(const double delta); void finish(); }; } #endif