#ifndef GODOT_CPP_KINEMATICCOLLISION_HPP #define GODOT_CPP_KINEMATICCOLLISION_HPP #include #include #include #include #include namespace godot { class Object; class KinematicCollision : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "KinematicCollision"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static KinematicCollision *_new(); // methods Vector3 get_position() const; Vector3 get_normal() const; Vector3 get_travel() const; Vector3 get_remainder() const; Object *get_local_shape() const; Object *get_collider() const; int64_t get_collider_id() const; Object *get_collider_shape() const; int64_t get_collider_shape_index() const; Vector3 get_collider_velocity() const; Variant get_collider_metadata() const; }; } #endif