#ifndef GODOT_CPP_INPUTEVENTJOYPADMOTION_HPP #define GODOT_CPP_INPUTEVENTJOYPADMOTION_HPP #include #include #include #include #include namespace godot { class InputEventJoypadMotion : public InputEvent { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "InputEventJoypadMotion"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static InputEventJoypadMotion *_new(); // methods void set_axis(const int64_t axis); int64_t get_axis() const; void set_axis_value(const double axis_value); double get_axis_value() const; }; } #endif