#ifndef GODOT_CPP_CUBEMAP_HPP #define GODOT_CPP_CUBEMAP_HPP #include #include #include #include #include #include namespace godot { class Image; class CubeMap : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "CubeMap"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Flags { FLAG_MIPMAPS = 1, FLAG_FILTER = 4, FLAG_REPEAT = 2, FLAGS_DEFAULT = 7, }; enum Side { SIDE_FRONT = 4, SIDE_LEFT = 0, SIDE_BACK = 5, SIDE_BOTTOM = 2, SIDE_RIGHT = 1, SIDE_TOP = 3, }; enum Storage { STORAGE_COMPRESS_LOSSLESS = 2, STORAGE_COMPRESS_LOSSY = 1, STORAGE_RAW = 0, }; // constants static CubeMap *_new(); // methods int64_t get_width() const; int64_t get_height() const; void set_flags(const int64_t flags); int64_t get_flags() const; void set_side(const int64_t side, const Ref image); Ref get_side(const int64_t side) const; void set_storage(const int64_t mode); CubeMap::Storage get_storage() const; void set_lossy_storage_quality(const double quality); double get_lossy_storage_quality() const; }; } #endif