#ifndef GODOT_CPP_AUDIOEFFECTCHORUS_HPP #define GODOT_CPP_AUDIOEFFECTCHORUS_HPP #include #include #include #include #include namespace godot { class AudioEffectChorus : public AudioEffect { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioEffectChorus"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AudioEffectChorus *_new(); // methods void set_voice_count(const int64_t voices); int64_t get_voice_count() const; void set_voice_delay_ms(const int64_t voice_idx, const double delay_ms); double get_voice_delay_ms(const int64_t voice_idx) const; void set_voice_rate_hz(const int64_t voice_idx, const double rate_hz); double get_voice_rate_hz(const int64_t voice_idx) const; void set_voice_depth_ms(const int64_t voice_idx, const double depth_ms); double get_voice_depth_ms(const int64_t voice_idx) const; void set_voice_level_db(const int64_t voice_idx, const double level_db); double get_voice_level_db(const int64_t voice_idx) const; void set_voice_cutoff_hz(const int64_t voice_idx, const double cutoff_hz); double get_voice_cutoff_hz(const int64_t voice_idx) const; void set_voice_pan(const int64_t voice_idx, const double pan); double get_voice_pan(const int64_t voice_idx) const; void set_wet(const double amount); double get_wet() const; void set_dry(const double amount); double get_dry() const; }; } #endif