#ifndef GODOT_CPP_ATLASTEXTURE_HPP #define GODOT_CPP_ATLASTEXTURE_HPP #include #include #include #include #include namespace godot { class Texture; class AtlasTexture : public Texture { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AtlasTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AtlasTexture *_new(); // methods void set_atlas(const Ref atlas); Ref get_atlas() const; void set_region(const Rect2 region); Rect2 get_region() const; void set_margin(const Rect2 margin); Rect2 get_margin() const; void set_filter_clip(const bool enable); bool has_filter_clip() const; }; } #endif