/**************************************************************************/ /* safe_refcount.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_SAFE_REFCOUNT_HPP #define GODOT_SAFE_REFCOUNT_HPP #if !defined(NO_THREADS) #include #include namespace godot { // Design goals for these classes: // - No automatic conversions or arithmetic operators, // to keep explicit the use of atomics everywhere. // - Using acquire-release semantics, even to set the first value. // The first value may be set relaxedly in many cases, but adding the distinction // between relaxed and unrelaxed operation to the interface would make it needlessly // flexible. There's negligible waste in having release semantics for the initial // value and, as an important benefit, you can be sure the value is properly synchronized // even with threads that are already running. template class SafeNumeric { std::atomic value; static_assert(std::atomic::is_always_lock_free); public: _ALWAYS_INLINE_ void set(T p_value) { value.store(p_value, std::memory_order_release); } _ALWAYS_INLINE_ T get() const { return value.load(std::memory_order_acquire); } _ALWAYS_INLINE_ T increment() { return value.fetch_add(1, std::memory_order_acq_rel) + 1; } // Returns the original value instead of the new one _ALWAYS_INLINE_ T postincrement() { return value.fetch_add(1, std::memory_order_acq_rel); } _ALWAYS_INLINE_ T decrement() { return value.fetch_sub(1, std::memory_order_acq_rel) - 1; } // Returns the original value instead of the new one _ALWAYS_INLINE_ T postdecrement() { return value.fetch_sub(1, std::memory_order_acq_rel); } _ALWAYS_INLINE_ T add(T p_value) { return value.fetch_add(p_value, std::memory_order_acq_rel) + p_value; } // Returns the original value instead of the new one _ALWAYS_INLINE_ T postadd(T p_value) { return value.fetch_add(p_value, std::memory_order_acq_rel); } _ALWAYS_INLINE_ T sub(T p_value) { return value.fetch_sub(p_value, std::memory_order_acq_rel) - p_value; } // Returns the original value instead of the new one _ALWAYS_INLINE_ T postsub(T p_value) { return value.fetch_sub(p_value, std::memory_order_acq_rel); } _ALWAYS_INLINE_ T exchange_if_greater(T p_value) { while (true) { T tmp = value.load(std::memory_order_acquire); if (tmp >= p_value) { return tmp; // already greater, or equal } if (value.compare_exchange_weak(tmp, p_value, std::memory_order_release)) { return p_value; } } } _ALWAYS_INLINE_ T conditional_increment() { while (true) { T c = value.load(std::memory_order_acquire); if (c == 0) { return 0; } if (value.compare_exchange_weak(c, c + 1, std::memory_order_release)) { return c + 1; } } } _ALWAYS_INLINE_ explicit SafeNumeric(T p_value = static_cast(0)) { set(p_value); } }; class SafeFlag { std::atomic_bool flag; static_assert(std::atomic_bool::is_always_lock_free); public: _ALWAYS_INLINE_ bool is_set() const { return flag.load(std::memory_order_acquire); } _ALWAYS_INLINE_ void set() { flag.store(true, std::memory_order_release); } _ALWAYS_INLINE_ void clear() { flag.store(false, std::memory_order_release); } _ALWAYS_INLINE_ void set_to(bool p_value) { flag.store(p_value, std::memory_order_release); } _ALWAYS_INLINE_ explicit SafeFlag(bool p_value = false) { set_to(p_value); } }; class SafeRefCount { SafeNumeric count; public: _ALWAYS_INLINE_ bool ref() { // true on success return count.conditional_increment() != 0; } _ALWAYS_INLINE_ uint32_t refval() { // none-zero on success return count.conditional_increment(); } _ALWAYS_INLINE_ bool unref() { // true if must be disposed of return count.decrement() == 0; } _ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of return count.decrement(); } _ALWAYS_INLINE_ uint32_t get() const { return count.get(); } _ALWAYS_INLINE_ void init(uint32_t p_value = 1) { count.set(p_value); } }; #else template class SafeNumeric { protected: T value; public: _ALWAYS_INLINE_ void set(T p_value) { value = p_value; } _ALWAYS_INLINE_ T get() const { return value; } _ALWAYS_INLINE_ T increment() { return ++value; } _ALWAYS_INLINE_ T postincrement() { return value++; } _ALWAYS_INLINE_ T decrement() { return --value; } _ALWAYS_INLINE_ T postdecrement() { return value--; } _ALWAYS_INLINE_ T add(T p_value) { return value += p_value; } _ALWAYS_INLINE_ T postadd(T p_value) { T old = value; value += p_value; return old; } _ALWAYS_INLINE_ T sub(T p_value) { return value -= p_value; } _ALWAYS_INLINE_ T postsub(T p_value) { T old = value; value -= p_value; return old; } _ALWAYS_INLINE_ T exchange_if_greater(T p_value) { if (value < p_value) { value = p_value; } return value; } _ALWAYS_INLINE_ T conditional_increment() { if (value == 0) { return 0; } else { return ++value; } } _ALWAYS_INLINE_ explicit SafeNumeric(T p_value = static_cast(0)) : value(p_value) { } }; class SafeFlag { protected: bool flag; public: _ALWAYS_INLINE_ bool is_set() const { return flag; } _ALWAYS_INLINE_ void set() { flag = true; } _ALWAYS_INLINE_ void clear() { flag = false; } _ALWAYS_INLINE_ void set_to(bool p_value) { flag = p_value; } _ALWAYS_INLINE_ explicit SafeFlag(bool p_value = false) : flag(p_value) {} }; class SafeRefCount { uint32_t count = 0; public: _ALWAYS_INLINE_ bool ref() { // true on success if (count != 0) { ++count; return true; } else { return false; } } _ALWAYS_INLINE_ uint32_t refval() { // none-zero on success if (count != 0) { return ++count; } else { return 0; } } _ALWAYS_INLINE_ bool unref() { // true if must be disposed of return --count == 0; } _ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of return --count; } _ALWAYS_INLINE_ uint32_t get() const { return count; } _ALWAYS_INLINE_ void init(uint32_t p_value = 1) { count = p_value; } }; #endif } // namespace godot #endif // GODOT_SAFE_REFCOUNT_HPP