#ifndef GODOT_CPP_VISUALSCRIPT_HPP #define GODOT_CPP_VISUALSCRIPT_HPP #include #include #include #include #include #include namespace godot { class VisualScriptNode; class VisualScript : public Script { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScript"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static VisualScript *_new(); // methods void _node_ports_changed(const int64_t arg0); void add_function(const String name); bool has_function(const String name) const; void remove_function(const String name); void rename_function(const String name, const String new_name); void set_function_scroll(const String name, const Vector2 ofs); Vector2 get_function_scroll(const String name) const; void add_node(const String func, const int64_t id, const Ref node, const Vector2 position = Vector2(0, 0)); void remove_node(const String func, const int64_t id); int64_t get_function_node_id(const String name) const; Ref get_node(const String func, const int64_t id) const; bool has_node(const String func, const int64_t id) const; void set_node_position(const String func, const int64_t id, const Vector2 position); Vector2 get_node_position(const String func, const int64_t id) const; void sequence_connect(const String func, const int64_t from_node, const int64_t from_output, const int64_t to_node); void sequence_disconnect(const String func, const int64_t from_node, const int64_t from_output, const int64_t to_node); bool has_sequence_connection(const String func, const int64_t from_node, const int64_t from_output, const int64_t to_node) const; void data_connect(const String func, const int64_t from_node, const int64_t from_port, const int64_t to_node, const int64_t to_port); void data_disconnect(const String func, const int64_t from_node, const int64_t from_port, const int64_t to_node, const int64_t to_port); bool has_data_connection(const String func, const int64_t from_node, const int64_t from_port, const int64_t to_node, const int64_t to_port) const; void add_variable(const String name, const Variant default_value = Variant(), const bool _export = false); bool has_variable(const String name) const; void remove_variable(const String name); void set_variable_default_value(const String name, const Variant value); Variant get_variable_default_value(const String name) const; void set_variable_info(const String name, const Dictionary value); Dictionary get_variable_info(const String name) const; void set_variable_export(const String name, const bool enable); bool get_variable_export(const String name) const; void rename_variable(const String name, const String new_name); void add_custom_signal(const String name); bool has_custom_signal(const String name) const; void custom_signal_add_argument(const String name, const int64_t type, const String argname, const int64_t index = -1); void custom_signal_set_argument_type(const String name, const int64_t argidx, const int64_t type); Variant::Type custom_signal_get_argument_type(const String name, const int64_t argidx) const; void custom_signal_set_argument_name(const String name, const int64_t argidx, const String argname); String custom_signal_get_argument_name(const String name, const int64_t argidx) const; void custom_signal_remove_argument(const String name, const int64_t argidx); int64_t custom_signal_get_argument_count(const String name) const; void custom_signal_swap_argument(const String name, const int64_t argidx, const int64_t withidx); void remove_custom_signal(const String name); void rename_custom_signal(const String name, const String new_name); void set_instance_base_type(const String type); void _set_data(const Dictionary data); Dictionary _get_data() const; }; } #endif