#ifndef GODOT_CPP_VISIBILITYENABLER2D_HPP #define GODOT_CPP_VISIBILITYENABLER2D_HPP #include #include #include #include #include namespace godot { class Object; class VisibilityEnabler2D : public VisibilityNotifier2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisibilityEnabler2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Enabler { ENABLER_PAUSE_PARTICLES = 2, ENABLER_PARENT_PROCESS = 3, ENABLER_FREEZE_BODIES = 1, ENABLER_PARENT_PHYSICS_PROCESS = 4, ENABLER_PAUSE_ANIMATED_SPRITES = 5, ENABLER_MAX = 6, ENABLER_PAUSE_ANIMATIONS = 0, }; // constants static VisibilityEnabler2D *_new(); // methods void set_enabler(const int64_t enabler, const bool enabled); bool is_enabler_enabled(const int64_t enabler) const; void _node_removed(const Object *arg0); }; } #endif