#ifndef GODOT_CPP_SPATIALVELOCITYTRACKER_HPP #define GODOT_CPP_SPATIALVELOCITYTRACKER_HPP #include #include #include #include #include namespace godot { class SpatialVelocityTracker : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "SpatialVelocityTracker"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static SpatialVelocityTracker *_new(); // methods void set_track_physics_step(const bool enable); bool is_tracking_physics_step() const; void update_position(const Vector3 position); Vector3 get_tracked_linear_velocity() const; void reset(const Vector3 position); }; } #endif