#ifndef GODOT_CPP_REGEXMATCH_HPP #define GODOT_CPP_REGEXMATCH_HPP #include #include #include #include #include namespace godot { class RegExMatch : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "RegExMatch"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static RegExMatch *_new(); // methods String get_subject() const; int64_t get_group_count() const; Dictionary get_names() const; Array get_strings() const; String get_string(const Variant name = 0) const; int64_t get_start(const Variant name = 0) const; int64_t get_end(const Variant name = 0) const; }; } #endif