#ifndef GODOT_CPP_MOBILEVRINTERFACE_HPP #define GODOT_CPP_MOBILEVRINTERFACE_HPP #include #include #include #include #include namespace godot { class MobileVRInterface : public ARVRInterface { public: static inline const char *___get_class_name() { return (const char *) "MobileVRInterface"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static MobileVRInterface *_new(); // methods void set_iod(const double iod); double get_iod() const; void set_display_width(const double display_width); double get_display_width() const; void set_display_to_lens(const double display_to_lens); double get_display_to_lens() const; void set_oversample(const double oversample); double get_oversample() const; void set_k1(const double k); double get_k1() const; void set_k2(const double k); double get_k2() const; }; } #endif