#ifndef GODOT_CPP_JAVASCRIPT_HPP #define GODOT_CPP_JAVASCRIPT_HPP #include #include #include #include #include namespace godot { class JavaScript : public Object { static JavaScript *_singleton; JavaScript(); public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline JavaScript *get_singleton() { if (!JavaScript::_singleton) { JavaScript::_singleton = new JavaScript; } return JavaScript::_singleton; } static inline const char *___get_class_name() { return (const char *) "JavaScript"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods Variant eval(const String code, const bool use_global_execution_context = false); }; } #endif