#ifndef GODOT_CPP_GRADIENTTEXTURE_HPP #define GODOT_CPP_GRADIENTTEXTURE_HPP #include #include #include #include #include namespace godot { class Gradient; class GradientTexture : public Texture { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "GradientTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static GradientTexture *_new(); // methods void set_gradient(const Ref gradient); Ref get_gradient() const; void set_width(const int64_t width); void _update(); }; } #endif