#ifndef GODOT_CPP_EDITORFILESYSTEM_HPP #define GODOT_CPP_EDITORFILESYSTEM_HPP #include #include #include #include #include namespace godot { class EditorFileSystemDirectory; class EditorFileSystem : public Node { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "EditorFileSystem"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods EditorFileSystemDirectory *get_filesystem(); bool is_scanning() const; double get_scanning_progress() const; void scan(); void scan_sources(); void update_file(const String path); EditorFileSystemDirectory *get_filesystem_path(const String path); String get_file_type(const String path) const; }; } #endif