#ifndef GODOT_CPP_CANVASLAYER_HPP #define GODOT_CPP_CANVASLAYER_HPP #include #include #include #include #include namespace godot { class Object; class Node; class World2D; class CanvasLayer : public Node { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "CanvasLayer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static CanvasLayer *_new(); // methods void set_layer(const int64_t layer); int64_t get_layer() const; void set_transform(const Transform2D transform); Transform2D get_transform() const; void set_offset(const Vector2 offset); Vector2 get_offset() const; void set_rotation(const double radians); double get_rotation() const; void set_rotation_degrees(const double degrees); double get_rotation_degrees() const; void set_scale(const Vector2 scale); Vector2 get_scale() const; void set_custom_viewport(const Object *viewport); Node *get_custom_viewport() const; Ref get_world_2d() const; }; } #endif