/**************************************************************************/ /* object.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include #include namespace godot { namespace internal { Object *get_object_instance_binding(GodotObject *p_engine_object) { if (p_engine_object == nullptr) { return nullptr; } // Get existing instance binding, if one already exists. GDExtensionObjectPtr instance = gdextension_interface_object_get_instance_binding(p_engine_object, token, nullptr); if (instance != nullptr) { return reinterpret_cast(instance); } // Otherwise, try to look up the correct binding callbacks. const GDExtensionInstanceBindingCallbacks *binding_callbacks = nullptr; StringName class_name; if (gdextension_interface_object_get_class_name(p_engine_object, library, reinterpret_cast(class_name._native_ptr()))) { binding_callbacks = ClassDB::get_instance_binding_callbacks(class_name); } if (binding_callbacks == nullptr) { binding_callbacks = &Object::_gde_binding_callbacks; } return reinterpret_cast(gdextension_interface_object_get_instance_binding(p_engine_object, token, binding_callbacks)); } TypedArray convert_property_list(const std::vector &p_list) { TypedArray va; for (const PropertyInfo &pi : p_list) { va.push_back(Dictionary(pi)); } return va; } } // namespace internal MethodInfo::operator Dictionary() const { Dictionary dict; dict["name"] = name; dict["args"] = internal::convert_property_list(arguments); Array da; for (size_t i = 0; i < default_arguments.size(); i++) { da.push_back(default_arguments[i]); } dict["default_args"] = da; dict["flags"] = flags; dict["id"] = id; Dictionary r = return_val; dict["return"] = r; return dict; } MethodInfo MethodInfo::from_dict(const Dictionary &p_dict) { MethodInfo mi; if (p_dict.has("name")) { mi.name = p_dict["name"]; } Array args; if (p_dict.has("args")) { args = p_dict["args"]; } for (int i = 0; i < args.size(); i++) { Dictionary d = args[i]; mi.arguments.push_back(PropertyInfo::from_dict(d)); } Array defargs; if (p_dict.has("default_args")) { defargs = p_dict["default_args"]; } for (int i = 0; i < defargs.size(); i++) { mi.default_arguments.push_back(defargs[i]); } if (p_dict.has("return")) { mi.return_val = PropertyInfo::from_dict(p_dict["return"]); } if (p_dict.has("flags")) { mi.flags = p_dict["flags"]; } return mi; } MethodInfo::MethodInfo() : flags(GDEXTENSION_METHOD_FLAG_NORMAL) {} MethodInfo::MethodInfo(StringName p_name) : name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {} MethodInfo::MethodInfo(Variant::Type ret) : flags(GDEXTENSION_METHOD_FLAG_NORMAL) { return_val.type = ret; } MethodInfo::MethodInfo(Variant::Type ret, StringName p_name) : name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) { return_val.type = ret; } MethodInfo::MethodInfo(const PropertyInfo &p_ret, StringName p_name) : name(p_name), return_val(p_ret), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {} } // namespace godot