/**************************************************************************/ /* memory.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include #include namespace godot { void *Memory::alloc_static(size_t p_bytes, bool p_pad_align) { #ifdef DEBUG_ENABLED bool prepad = false; // Already pre paded in the engine. #else bool prepad = p_pad_align; #endif void *mem = internal::gdextension_interface_mem_alloc(p_bytes + (prepad ? DATA_OFFSET : 0)); ERR_FAIL_NULL_V(mem, nullptr); if (prepad) { uint8_t *s8 = (uint8_t *)mem; return s8 + DATA_OFFSET; } else { return mem; } } void *Memory::realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align) { if (p_memory == nullptr) { return alloc_static(p_bytes, p_pad_align); } else if (p_bytes == 0) { free_static(p_memory, p_pad_align); return nullptr; } uint8_t *mem = (uint8_t *)p_memory; #ifdef DEBUG_ENABLED bool prepad = false; // Already pre paded in the engine. #else bool prepad = p_pad_align; #endif if (prepad) { mem -= DATA_OFFSET; mem = (uint8_t *)internal::gdextension_interface_mem_realloc(mem, p_bytes + DATA_OFFSET); ERR_FAIL_NULL_V(mem, nullptr); return mem + DATA_OFFSET; } else { return (uint8_t *)internal::gdextension_interface_mem_realloc(mem, p_bytes); } } void Memory::free_static(void *p_ptr, bool p_pad_align) { uint8_t *mem = (uint8_t *)p_ptr; #ifdef DEBUG_ENABLED bool prepad = false; // Already pre paded in the engine. #else bool prepad = p_pad_align; #endif if (prepad) { mem -= DATA_OFFSET; } internal::gdextension_interface_mem_free(mem); } _GlobalNil::_GlobalNil() { left = this; right = this; parent = this; } _GlobalNil _GlobalNilClass::_nil; } // namespace godot // p_dummy argument is added to avoid conflicts with the engine functions when both engine and GDExtension are built as a static library on iOS. void *operator new(size_t p_size, const char *p_dummy, const char *p_description) { return godot::Memory::alloc_static(p_size); } void *operator new(size_t p_size, const char *p_dummy, void *(*p_allocfunc)(size_t p_size)) { return p_allocfunc(p_size); } using namespace godot; #ifdef _MSC_VER void operator delete(void *p_mem, const char *p_dummy, const char *p_description) { ERR_PRINT("Call to placement delete should not happen."); CRASH_NOW(); } void operator delete(void *p_mem, const char *p_dummy, void *(*p_allocfunc)(size_t p_size)) { ERR_PRINT("Call to placement delete should not happen."); CRASH_NOW(); } void operator delete(void *p_mem, const char *p_dummy, void *p_pointer, size_t check, const char *p_description) { ERR_PRINT("Call to placement delete should not happen."); CRASH_NOW(); } #endif