name: Continuous integration on: [push, pull_request] env: # Only used for the cache key. Increment version to force clean build. GODOT_BASE_BRANCH: master concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}} cancel-in-progress: true jobs: build: name: ${{ matrix.name }} runs-on: ${{ matrix.os }} strategy: fail-fast: false matrix: include: - name: 🐧 Linux (GCC) os: ubuntu-20.04 platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-release artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a cache-name: linux-x86_64 - name: 🐧 Linux (GCC, Double Precision) os: ubuntu-20.04 platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a flags: precision=double cache-name: linux-x86_64-f64 - name: 🏁 Windows (x86_64, MSVC) os: windows-2019 platform: windows artifact-name: godot-cpp-windows-msvc2019-x86_64-release artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib cache-name: windows-x86_64-msvc - name: 🏁 Windows (x86_64, MinGW) os: windows-2019 platform: windows artifact-name: godot-cpp-linux-mingw-x86_64-release artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a flags: use_mingw=yes cache-name: windows-x86_64-mingw - name: 🍎 macOS (universal) os: macos-11 platform: macos artifact-name: godot-cpp-macos-universal-release artifact-path: bin/libgodot-cpp.macos.template_release.universal.a flags: arch=universal cache-name: macos-universal - name: 🤖 Android (arm64) os: ubuntu-20.04 platform: android artifact-name: godot-cpp-android-arm64-release artifact-path: bin/libgodot-cpp.android.template_release.arm64.a flags: arch=arm64 run-tests: false cache-name: android-arm64 - name: 🍏 iOS (arm64) os: macos-11 platform: ios artifact-name: godot-cpp-ios-arm64-release artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a flags: arch=arm64 cache-name: ios-arm64 env: SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ EM_VERSION: 3.1.39 EM_CACHE_FOLDER: "emsdk-cache" steps: - name: Checkout uses: actions/checkout@v3 with: submodules: recursive - name: Setup Godot build cache uses: ./.github/actions/godot-cache with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Set up Python (for SCons) uses: actions/setup-python@v4 with: python-version: '3.x' - name: Android dependencies if: ${{ matrix.platform == 'android' }} uses: nttld/setup-ndk@v1 with: ndk-version: r23c link-to-sdk: true - name: Web dependencies if: ${{ matrix.platform == 'web' }} uses: mymindstorm/setup-emsdk@v12 with: version: ${{env.EM_VERSION}} actions-cache-folder: ${{env.EM_CACHE_FOLDER}} - name: Setup MinGW for Windows/MinGW build if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }} uses: egor-tensin/setup-mingw@v2 with: version: 12.2.0 - name: Install scons run: | python -m pip install scons==4.0.0 - name: Generate godot-cpp sources only run: | scons platform=${{ matrix.platform }} build_library=no ${{ matrix.flags }} scons -c - name: Build godot-cpp (debug) run: | scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} - name: Build test without rebuilding godot-cpp (debug) run: | cd test scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no - name: Build test and godot-cpp (release) run: | cd test scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }} - name: Upload artifact uses: actions/upload-artifact@v3 with: name: ${{ matrix.artifact-name }} path: ${{ matrix.artifact-path }} if-no-files-found: error linux-cmake: name: 🐧 Build (Linux, GCC, CMake) runs-on: ubuntu-20.04 steps: - name: Checkout uses: actions/checkout@v3 with: submodules: recursive - name: Install dependencies run: | sudo apt-get update -qq sudo apt-get install -qqq build-essential pkg-config cmake - name: Build godot-cpp run: | cmake -DCMAKE_BUILD_TYPE=Release . make -j $(nproc) VERBOSE=1 - name: Build test GDExtension library run: | cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." . make -j $(nproc) VERBOSE=1 linux-cmake-ninja: name: 🐧 Build (Linux, GCC, CMake Ninja) runs-on: ubuntu-20.04 steps: - name: Checkout uses: actions/checkout@v3 with: submodules: recursive - name: Install dependencies run: | sudo apt-get update -qq sudo apt-get install -qqq build-essential pkg-config cmake ninja-build - name: Build godot-cpp run: | cmake -DCMAKE_BUILD_TYPE=Release -GNinja . cmake --build . -j $(nproc) --verbose - name: Build test GDExtension library run: | cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja . cmake --build . -j $(nproc) --verbose windows-msvc-cmake: name: 🏁 Build (Windows, MSVC, CMake) runs-on: windows-2019 steps: - name: Checkout uses: actions/checkout@v3 with: submodules: recursive - name: Build godot-cpp run: | cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" . cmake --build . --verbose - name: Build test GDExtension library run: | cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" . cmake --build . --verbose