name: Setup godot-cpp
description: Setup build dependencies for godot-cpp.

inputs:
  platform:
    required: true
    description: Target platform.
  em-version:
    default: 3.1.62
    description: Emscripten version.
  windows-compiler:
    required: true
    description: The compiler toolchain to use on Windows ('mingw' or 'msvc').
    type: choice
    options:
      - mingw
      - msvc
    default: mingw
  mingw-version:
    default: 12.2.0
    description: MinGW version.
  ndk-version:
    default: r23c
    description: Android NDK version.
  scons-version:
    default: 4.4.0
    description: SCons version.

runs:
  using: composite
  steps:
    - name: Setup Python (for SCons)
      uses: actions/setup-python@v5
      with:
        python-version: 3.x

    - name: Setup Android dependencies
      if: inputs.platform == 'android'
      uses: nttld/setup-ndk@v1
      with:
        ndk-version: ${{ inputs.ndk-version }}
        link-to-sdk: true

    - name: Setup Web dependencies
      if: inputs.platform == 'web'
      uses: mymindstorm/setup-emsdk@v14
      with:
        version: ${{ inputs.em-version }}
        no-cache: true

    - name: Setup MinGW for Windows/MinGW build
      if: inputs.platform == 'windows' && inputs.windows-compiler == 'mingw'
      uses: egor-tensin/setup-mingw@v2
      with:
        version: ${{ inputs.mingw-version }}

    - name: Setup SCons
      shell: bash
      run: |
        python -c "import sys; print(sys.version)"
        python -m pip install scons==${{ inputs.scons-version }}
        scons --version