#ifndef ARRAY_H #define ARRAY_H #include #include "Defs.hpp" #include "String.hpp" namespace godot { class Variant; class PoolByteArray; class PoolIntArray; class PoolRealArray; class PoolStringArray; class PoolVector2Array; class PoolVector3Array; class PoolColorArray; class Object; class Array { godot_array _godot_array; public: Array(); Array(const Array & other); Array & operator=(const Array & other); Array(const PoolByteArray& a); Array(const PoolIntArray& a); Array(const PoolRealArray& a); Array(const PoolStringArray& a); Array(const PoolVector2Array& a); Array(const PoolVector3Array& a); Array(const PoolColorArray& a); template static Array make(Args... args) { return helpers::append_all(Array(), args...); } Variant& operator [](const int idx); Variant operator [](const int idx) const; void append(const Variant& v); void clear(); int count(const Variant& v); bool empty() const; void erase(const Variant& v); Variant front() const; Variant back() const; int find(const Variant& what, const int from = 0); int find_last(const Variant& what); bool has(const Variant& what) const; uint32_t hash() const; void insert(const int pos, const Variant& value); void invert(); bool is_shared() const; Variant pop_back(); Variant pop_front(); void push_back(const Variant& v); void push_front(const Variant& v); void remove(const int idx); int size() const; void resize(const int size); int rfind(const Variant& what, const int from = -1); void sort(); void sort_custom(Object *obj, const String& func); ~Array(); }; } #endif // ARRAY_H