#ifndef NODEPATH_H
#define NODEPATH_H

#if defined(_WIN32)
#  ifdef _GD_CPP_CORE_API_IMPL
#    define GD_CPP_CORE_API __declspec(dllexport)
#  else
#    define GD_CPP_CORE_API __declspec(dllimport)
#  endif
#else
#  define GD_CPP_CORE_API
#endif

#include "String.hpp"

#include <godot/godot_node_path.h>

namespace godot {


class GD_CPP_CORE_API NodePath
{
	godot_node_path _node_path;
public:
	NodePath();

	NodePath(const NodePath &other);

	NodePath(const String& from);

	NodePath(const char *contents);

	String get_name(const int idx) const;

	int get_name_count() const;

	String get_property() const;

	String get_subname(const int idx) const;

	int get_subname_count() const;

	bool is_absolute() const;

	bool is_empty() const;

	operator String() const;

	void operator =(const NodePath& other);

	~NodePath();
};



}

#endif // NODEPATH_H