#ifndef GODOT_CPP_VISUALSCRIPTOPERATOR_HPP #define GODOT_CPP_VISUALSCRIPTOPERATOR_HPP #include <gdnative_api_struct.gen.h> #include <stdint.h> #include <core/CoreTypes.hpp> #include <core/Ref.hpp> #include <Variant.hpp> #include <VisualScriptNode.hpp> namespace godot { class VisualScriptOperator : public VisualScriptNode { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScriptOperator"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static VisualScriptOperator *_new(); // methods void set_operator(const int64_t op); Variant::Operator get_operator() const; void set_typed(const int64_t type); Variant::Type get_typed() const; }; } #endif