name: Setup godot-cpp description: Setup build dependencies for godot-cpp. inputs: platform: required: true description: Target platform. em-version: default: 3.1.62 description: Emscripten version. windows-compiler: required: true description: The compiler toolchain to use on Windows ('mingw' or 'msvc'). type: choice options: - mingw - msvc default: mingw mingw-version: default: 12.2.0 description: MinGW version. ndk-version: default: r23c description: Android NDK version. scons-version: default: 4.4.0 description: SCons version. runs: using: composite steps: - name: Setup Python (for SCons) uses: actions/setup-python@v5 with: python-version: 3.x - name: Setup Android dependencies if: inputs.platform == 'android' uses: nttld/setup-ndk@v1 with: ndk-version: ${{ inputs.ndk-version }} link-to-sdk: true - name: Setup Web dependencies if: inputs.platform == 'web' uses: mymindstorm/setup-emsdk@v14 with: version: ${{ inputs.em-version }} no-cache: true - name: Setup MinGW for Windows/MinGW build if: inputs.platform == 'windows' && inputs.windows-compiler == 'mingw' uses: egor-tensin/setup-mingw@v2 with: version: ${{ inputs.mingw-version }} - name: Setup SCons shell: bash run: | python -c "import sys; print(sys.version)" python -m pip install scons==${{ inputs.scons-version }} scons --version